Apr 21, 2006, 02:14 AM // 02:14
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Time for an Upgrade Merchant
The insane cost of upgrade mods in game has to come to a stop. 25k for a bleeding sword mod and these people are serious. People are price gouging on the upgrade mods because there is nothing there to control their cost or give people an educated guess.
It cost me more to buy a clean weapon and add upgrades than to buy the weapon with upgrades already added.
Talking to other people today I learned that this has been going on for months. I don't understand why its been ignored for so long. Greens were able to bring the overall cost of weapons down while not destroying the market. The same thing can be done with upgrades.
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Apr 21, 2006, 02:25 AM // 02:25
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#2
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Desert Nomad
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Better yet... upgrade collectors.
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Apr 21, 2006, 02:29 AM // 02:29
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by NatalieD
Better yet... upgrade collectors.
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I think upgrade mods are common enough as it is. Not trying to destroy the entire market here.
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Apr 21, 2006, 02:35 AM // 02:35
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#4
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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/signed for upgrade traders.
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Apr 21, 2006, 02:42 AM // 02:42
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#5
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Permanently Unbanned
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/signed
and please update the merchant system for selling... GRR I vendored 3 ectos lol :/
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Apr 21, 2006, 02:44 AM // 02:44
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#6
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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/signed
This has come up many times before, and I've yet so see a good reason against it. The same goes for green weapon traders.
The only question is what should the starting stocks and prices be ?
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Apr 21, 2006, 02:48 AM // 02:48
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#7
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Ascalonian Squire
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The economy in Guild Wars is so exciting.
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Apr 21, 2006, 02:49 AM // 02:49
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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/signed!
Just look around in LA 1 and Droknar's 1, these bot farmers sell common items for unreasonable prices. Check out the thread titled "LA d1 traders" in the Riverside Inn to further illustrate how out of hand this is getting. As it is, sadly bot farmers can pretty much control the price. I don't care how it's done, but the price seriously needs to be regulated somehow! It is simply stupid to have to pay 120k+ for a Sword Pommel of Fortitude +30.
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Apr 21, 2006, 03:05 AM // 03:05
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#9
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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I'd see most of the mods from 350g to 10k. You have to admit, a perfect pommel like that would probably have to go for around 10 plat, if that much. But one problem would be having the traders give you perfect mods all the time. The concept would probably be better served as a collector thing (reachable later in the game with the ammounts needed to buy mods controlled so that no collector is cheaper than the other) and have the "perfect-ness" of the mod completely random. It would probably stablize the prices a lot more, and drop them hugely. The only problem I could see is people buying too many and then having the mods drop very low because of all of the buys and having rare ones go hugely up in price again >.<
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Apr 21, 2006, 03:21 AM // 03:21
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#10
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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+30 fortitude mod for 6 Frozen Shells please~~
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Apr 21, 2006, 04:01 AM // 04:01
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#11
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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/signed for collectors weapon mods
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Apr 21, 2006, 04:03 AM // 04:03
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#12
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Krytan Explorer
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/signed
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Apr 21, 2006, 04:09 AM // 04:09
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#13
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/signed
Weapon mods are near impossible for average players to buy.
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Apr 21, 2006, 04:24 AM // 04:24
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#14
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Pre-Searing Cadet
Join Date: Jun 2005
Location: West Coast
Guild: Kights of The Fallen Grace
Profession: E/Me
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/signed
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Apr 21, 2006, 04:38 AM // 04:38
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#15
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/retired
Join Date: Dec 2005
Location: On the Beach
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/signed
Imho upgrade collectors/traders should have been included from the beginning of GW to maintain some logic in the prices.
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Apr 21, 2006, 05:23 AM // 05:23
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#16
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Ascalonian Squire
Join Date: Apr 2006
Location: Kaineng Center
Guild: [Moe]
Profession: N/
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/signed
The only inconvenience I see is that we generally have a wide range of stats for every weapon mod, so we'll probably going to have to scroll through 10~20% of Enchantment, +1~5 Insightful, +20~+30 Fortitude, and so forth.
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Apr 21, 2006, 05:32 AM // 05:32
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#17
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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What if they trader only offers perfect mods? Then players can trade less than perfect mods between themselves. The traders will set a ceiling since no one will pay more for nonperfect than perfect if available. It will keep the traders from having too many mods to look through.
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Apr 21, 2006, 05:36 AM // 05:36
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#18
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Krytan Explorer
Join Date: Oct 2005
Profession: R/Me
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/signed
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Apr 21, 2006, 05:59 AM // 05:59
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#19
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by sarcasteak
/signed
The only inconvenience I see is that we generally have a wide range of stats for every weapon mod, so we'll probably going to have to scroll through 10~20% of Enchantment, +1~5 Insightful, +20~+30 Fortitude, and so forth.
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Compared to price gouging focing prices up, I'm not sure that will be too much of a problem. But if it is, here are some ways to sort out that problem:
1 - Having different traders for each weapon type would reduce the clutter in one.
2 - If a mod is at the lowest possible price, all lesser mods of that type are hidden (no-one will buy them anyway) but can still be sold to the trader. This can be automatic or manualy done
3 - Each town has different levels of mods at its trader. Ascalon city has the lowest only, Droknars forge only stocks perfect mods. But then people would take it from droks, and sell to ascalon people with a markup (but not too big of one, as people would undercut them).
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Apr 21, 2006, 06:06 AM // 06:06
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#20
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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/signed
rediculous to pay 10k for a bow grip of 30hp, 1k for vamp string, if you can but elswyth recurv e bow for 6k...
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